Work Experience
Character Artist at Streamline Studios
2019 - 2021
Responsible for highpoly, lowpoly and texturing of character assets for Outriders.
Character Artist at Streamline Studios
March 2016 - March 2017
Responsible for highpoly and lowpoly character assets for Street Fighter V, Marvel vs Capcom: Infinite, as well as a currently unannounced UE4 FPS Game.
Workshop content creator for Dota 2
2014 - 2016
Concept artist, texture artist, skinner, and 3d artist for various items and sets for the Dota 2 workshop.
Skills
Highpoly and lowpoly modelling with focus on organic creature and character development and design, intermediate experience with hard surface models.
Zbrush
3ds max
Quixel DDO
Photoshop
Unreal engine
Substance painter
Adapts quickly to production pipelines
Fluent in both spoken and written danish and english
Education
Scott Eaton Anatomy for Artists course
2016
Graduated higher technical examination - Grenaa Teknisk Gymnasium (under GameIT College department)
August 2012 - June 2015
GameIT College is a high school college in Denmark where we, aside from taking a normal higher technical examination, also learn about basic game development and design.
Responsible for lowpoly and highpoly creation of characters and character assets.