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Philip Hjorth
Philip Hjorth
Senior 3D Character artist and generalist
Copenhagen, Denmark

Summary

Work Experience
Character Artist at Streamline Studios
2019 - 2021
Responsible for highpoly, lowpoly and texturing of character assets for Outriders.

Character Artist at Streamline Studios
March 2016 - March 2017
Responsible for highpoly and lowpoly character assets for Street Fighter V, Marvel vs Capcom: Infinite, as well as a currently unannounced UE4 FPS Game.
Workshop content creator for Dota 2
2014 - 2016
Concept artist, texture artist, skinner, and 3d artist for various items and sets for the Dota 2 workshop.

Skills
Highpoly and lowpoly modelling with focus on organic creature and character development and design, intermediate experience with hard surface models.
Zbrush
3ds max
Quixel DDO
Photoshop
Unreal engine
Substance painter
Adapts quickly to production pipelines
Fluent in both spoken and written danish and english

Education
Scott Eaton Anatomy for Artists course
2016
Graduated higher technical examination - Grenaa Teknisk Gymnasium (under GameIT College department)
August 2012 - June 2015
GameIT College is a high school college in Denmark where we, aside from taking a normal higher technical examination, also learn about basic game development and design.

Skills

Anatomy3D ModelingCharacter ModelingCreature ModelingHard Surface ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal

Productions

    • Video Game
      Outriders
    • Year
      2021
    • Role
      Character Artist
    • Company
      People Can Fly
    • Video Game
      Street Fighter V
    • Year
      2016
    • Role
      3D Chararcter Artist
    • Company
      Streamline Studios

Experience

  • Character Artist at People Can Fly
    Warszawa, Poland
    May 2019 - May 2021

  • 3D Character Artist at Streamline Studios
    Kuala Lumpur, Malaysia
    March 2018 - Present

  • 3D Character Artist at Streamline Studios
    Kuala Lumpur, Malaysia
    March 2016 - April 2017

    Responsible for lowpoly and highpoly creation of characters and character assets.