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Outriders: Forest Lurker

I had the great luck of being tasked with creating the head piece variation and textures and engine implementation for the forest lurker for Outriders. The project was fun and out of my comfort zone with the heavy amount of foilage. Highpoly was done in zbrush, lowpoly and foilage layout was done in 3ds Max, textures was done in Substance Painter.
Body textures done by Brenton Goodwin https://www.artstation.com/klown
Lighting setup is done by Dmytro Pediash https://www.artstation.com/dirone