During the course of the the Outriders project I was tasked with doing several of the legendary one offs seen in the game. Most of these was a combination of kitbashes with various new elements and mostly redone textures. I had a lot of fun working on these and rethinking my workflow to optimize the speed while maintaining the quality of work. Lowpoly was done in 3ds Max, textures was done in Substance Painter.
Lighting setup is done by Dmytro Pediash https://www.artstation.com/dirone